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AAA Projects

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Indie Titles

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Level Design Blockouts & Studies

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Level Editor Maps

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Ciao!

 

I'm Walter and I'm a professional Level

Designer and Game Designer with several

years of experience in the field, including 2

years of work at Gameloft, where I was

employed as a Level Designer on Gangstar

New York.

I studied Game Design in Florence, Italy and

immediately after I jumped into the world of

gaming development as an indie dev, building prototypes

after prototypes, gaining experience and the trust of my colleagues.

I worked as an independent Developer within Take Team from 2016 to 2021, covering many Game Design hats while leading a small team during the whole life of "Corruptor" and many other minor projects and studies.

Later I was employed by Quadrivium Game S.r.l. in 2021 and later by Gameloft in 2022

Among my titles, I have shipped the above-mentioned "Corruptor" and joined during the production of "Quadrivium: Path of History" at Quadrivum Games S.r.l.

I also took part in the production of "Gangstar New York" as a Level Designer, during my employment at Gameloft.

At present, I am improving my already-present skills and adding new ones by crafting blackouts for personal projects, doing studies using Game Engines or Level Editor of established titles like Portal 2 and producing documentation to explain my design and the reasoning behind them, with a strong focus on Level Design & Scripting

Thank you for visiting my portfolio page! Feel free to contact me to discuss job opportunities or for more information about my background and skills.

I am currently open to relocation within the European Union and UK, but am also open to working fully remotely worldwide!

Contacts

E-mail - waltermarino94@gmail.com

LinkedIn - @walterego

Skills

Design

  • Level Design

    • Mission Design

    • Encounter Design

  • Technical Design
  • Combat Design

  • Enemy Design

 

Tech Tools

  • Unreal Engine 4/5

    • Geometry Brushes/BPS

    • Blueprint coding/scripting

    • Level’s Layers

    • Level Dressing

    • Lighting

    • Static Mesh Modeling

    • Landscape Sculpting

    • Simple Materials

    • Behaviour Tree / AI

  • Unity

    • ProBuild

    • Level Dressing

    • Visual Studio (C#)

    • Navmesh Tools

    • Simple Particle Effects

    • Simple Materials

Source Control

  • TortoiseSVN

  • Git Hub / Git Lab

Interpersonal

  • Mentoring Junior & Interns colleagues

  • Interdisciplinary Teamwork

  • Team Management

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