Ciao!
I'm Walter and I'm a professional Level
Designer and Game Designer with more than
2 years of experience in the AAA field and
more than 5 years in the Indie environment.
I studied Game Design in Florence, Italy and
immediately after I jumped into the world of
gaming as an indie dev, building prototypes
after prototypes, gaining experience and the trust of my colleagues.
Finally, I was employed first by Quadrivium Game S.r.l. in October 2021 and later by Gameloft BUC from April 2022 to August 2023.
Among my titles, I have shipped "Corruptor" and helped during the production of "Quadrivium: Path of History" as an Indie Dev. I also took part in the production of "Gangstar New York" as a Level Designer, during my employment at Gameloft.
Thank you for visiting my portfolio page! Feel free to contact me to discuss job opportunities or for more information about my background and skills.
I am currently open to relocation within the European Union and UK, but am also open to working fully remotely worldwide!
Contacts
E-mail - waltermarino94@gmail.com
LinkedIn - @walterego
Skills
Design
-
(AAA) Level Design
-
Mission Design
-
Encounter Design
-
- (soft) Technical Design
-
(soft) Combat Design
-
(soft) Enemy Design
Programming
-
(AAA) Blueprint
-
Enemy Behaviour / AI
-
Widget
-
NavMesh
-
-
(Indie) C#
Editors
-
(AAA) Unreal Engine 4/5
-
(Indie) Unity 3D
Source Control
-
(AAA) TortoiseSVN
-
(Indie) Sourcetree
-
(Indie) Git Hub