6th Force
Trailer & Gameplay
🏬 Company
EdenSpiel
📐 Role & Employment Type
Senior Level Designer - Freelancer Full-time
🕐 Time
September 2024 - Present
♟️ Genres
Action-Adventure, Puzzle, Coop
🖥️ Engine
Unity
🎮 Platform
Pc, Switch
🗣️ Pitch
"A co-op action-adventure for two players. Play as a workaholic programmer and his creative son, trapped in a simulation with their quirky AI companion. Master unique abilities and tackle the challenges of a surreal digital world together. May the Sixth Force be with you!"
🎮 What I contributed to
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Designed and developed 2 full levels from paper design to final polish, with multiple iterations based on team feedback (Chapter 2 Level 1 & Chapter 2 Level 3 )
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Built gameplay sequences focused on exploration, co-op interaction, and puzzle-solving, integrating them into both core levels and demo content.
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Established the Level Design workflow and pipeline for the demo phase, improving team alignment and iteration speed.
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Created multiple puzzle and adventure segments, each centred around specific gameplay features to support vertical slice development.
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Produced clear documentation and visual design breakdowns to communicate ideas across disciplines.
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Actively contributed feedback and suggestions to the wider team, fostering collaboration with artists, programmers, and other designers at every development stage.
🧠 Key Learnings & Growth
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Strengthened professional teamwork skills, thriving in an independent role without the need for micromanagement.
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Gained valuable technical insights from junior teammates, including hands-on experience with new tools like Feel (Unity plugin for scripting gameplay).
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Refined my level design workflow, learning to focus more on quality and detail over speed—developing greater patience and polish in my work.
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Improved my ability to communicate with project leads, aligning with their vision while offering constructive input grounded in level design expertise and project constraints.