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Gangstar New York
Trailer & Gameplay
My Role & What I learned




Company
Gameloft
Employment Type
Full-time Remote
Time
April 2022 - August 2023
Genres
Open World, Battle Royal, Third Person Shooter,
Online PvP/PvE Multiplayer
Pitch
"It’s all about the money in the city that never sleeps. Grab your gun, jump in a competitive playground, and use the streets to your advantage to become the richest Gangstar in near-future New York, in an all-out competition for cash."
What I contributed to:
Level and Mission Design tasks:
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Designing, Implementation and Tuning 20+ in-game events, encounters & missions
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Bringing the Lead Designer guidelines to life by Desingin missions & encounters, implementing them using Unreal Engine's Blueprint
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Placing Enemies and Props in the mission/activity’s layer
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Gathered feedback during playtests & adjusted issues
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Overhauled 3 Tutorials to fit the new Project’s Scope
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Played the old tutorials and checked the documentation
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Pin-pointed deprecated content & bugs + various fixes
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Suggested crafting new ones since the Project's evolved
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Updating open-world areas for combat moments
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Started from already the existing project maps
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Communicated with colleagues to avoid overlapping
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Design, implementation and tuning of Enemy Encounters
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Owned the "narrative variations"
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The issue: encounters felt too similar to each other
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I proposed to Randomize their visuals and behaviour
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Successfully quadruplicate the number of encounters
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Designing, Implementing and Tuning in-game Points of Interest
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We needed to increase the "PvP moments"
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I introduced a tower that briefly shows players nearby
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Producing documentation and GDDs
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Studies & documentation related to missions/activities
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Proposals about Armor Systems and grenades
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Feedback gathering and elaboration
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Providing bug reports, and issues found during playtests
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Fixing issues and bugs when presented of founded
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Mentoring juniors and interns on several occasions
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Working in the Open World, avoiding technical issues
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Providing best practices & know-how
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What I learned
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Learning how to Script with Unreal Engine's Blueprints
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Workflow differences between indie projects & AAA ones
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Learn to cover only one hat and be specialized in that field
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Clearly communicate ideas in interdisciplinary environments
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Being ready to retouch & reinvent old designs, mine and not
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Listening & learning from my colleagues and my mistakes
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