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Corruptor

 
Time
January 2019 - September 2020
Pitch
Corruptor is a Top-Down Shooter game where you play the role of Artificial Intelligence with the scope of killing other rogues AI.
Project Status
Published on Itch.io
My Tasks:
  • Leading a Team of 4 people;
  • Design, prototyping and Implementation of all enemies and main Level features;
  • Level Design;
  • Gameplay Design;
  • Enemy & Boss Design;
  • Mentoring the junior designer;
  • Playtesting and Bug-fixing.
 
Design Process
Initially "Corruptor" was inspired by the hacking minigame of Nier: Automata, where initially I maintained few core elements but ended up crafting a completely different gameplay, changing the project from a linear action/shooter to a Boss Rush top-down shooter since I was alone at the time, as that seemed the best solution in terms of work capacity.
All 17 the Bosses currently in the game were designed and implemented from April 2019 to July 2019, helped by another game designer and a programmer. Each week we came up with 3 concepts for a boss fight, I polished the design and implemented them in the game and later the programmer fully implemented them, fixing some minor code-wise errors.
Later it was just polishing and adding quality-of-life changes to create the final game experience for the project, reiterating through playtests, debugging and reworks. We even completely re-do a couple of bosses due to a change in the design philosophy and in terms of how enjoyable was from a player's perspective.
It's been a great journey and, after a fully developed and self-published game, I've learned an enormous amount of knowledge that to, from teamworking to coding and designing features with a limited amount of resources.
What I learned
  • Lead a project from early prototype to publishing
  • Lead and communicate remotely with colleagues with different skills and roles
  • Crafting the overall design of a game
  • Design a minimal game, to be completed in one year by "newbie" game devs
  • Craft a great variety of Bosses in a strict amount of time, from scratch to full implementation.
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