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Project Pyramid

Trailer & Gameplay

My Role & What I learned

🏬 Company
Project Pyramid

📐 Role & Employment Type
Senior Level Designer - Freelancer
🕐 Time
October 2025 - Current
♟️ Genres
Open World, First-Person, Action-Adventure, Puzzle, Single player
🖥️ Engine
Unreal Engine
🎮 Platform
Computer
🗣️ Pitch
"Get ready for an epic adventure! Introducing Project Pyramid, a first-person experience set in 1816 Egypt. Exploration, mystery, and a deep story inspired by Giovanni Battista Belzoni. Follow our journey!"
🎮 What I contributed to
Level Design tasks:
  • Designed and blocked out the game’s tutorial for the vertical slice, defining onboarding flow that reduced player confusion during early testing.
  • Co-created a large open-area layout focused on traversal clarity and multiple paths, improving design iteration speed for the team by establishing reusable blockout standards
  • Polished the stamina system, proposing several approaches and visual feedbacks
  • Playtested and provided feedback to other colleagues' puzzle and level designs
🧠 Key Learnings & Growth
  • Taking full ownership of a tutorial segment throughout all phases of development.
  • Designin 3C aspect of a first-person project by polishing some player mechanics and visual feedback.
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